# E14 — Mating systems: monogamy vs promiscuity (mate-pool breadth) **Claim tested.** The society experiments (E8–E11) assumed **panmixia** — every offspring recombined from parents sampled across the whole population. Biology's mating systems instead span a continuum from **monogamy** (mating within a narrow, local circle) to **promiscuity** (mates drawn freely from everyone), and population genetics says the choice matters: wide gene flow spreads a good allele fast but **homogenises** the population, while restricted gene flow (population structure / *isolation by distance*) keeps demes distinct so several fitness peaks can be explored in parallel (Wright's shifting balance). E14 asks how the best mating system depends on how **entangled** the skills are. **Setup.** A finite population of `N=48` genotypes (`L=12` biallelic loci) evolves on a Kauffman **NK** landscape (ruggedness `K`). Agents sit on a **ring**; an offspring's second parent is drawn from a window of half-width `≈ breadth·N/2` around the focal parent, so **mate-pool breadth** `b` is a single scalar: `b→0` = monogamous / structured (local mating), `b=1` = promiscuous / panmictic. Selection is **local** — an offspring replaces the incumbent at its own ring position only if strictly fitter — so restricted mating can actually sustain distinct demes instead of being washed out. Sweep `b ∈ {0.03, 0.08, 0.17, 0.35, 0.6, 1.0}` × `K ∈ {0, 3, 6, 10}`, 60 generations, 20 replicates, `μ=0.003`, crossover rate 0.5. Bitwise-reproducible from the master seed. ### Results — the best breadth shrinks as the landscape gets more rugged `best_fitness / global_opt` (the *champion*), mean over 20 reps; **bold = best breadth at that K**: | K \ breadth | 0.03 | 0.08 | 0.17 | 0.35 | 0.60 | 1.00 | |---|---|---|---|---|---|---| | **0** (additive) | 1.000 | 1.000 | 1.000 | 1.000 | 1.000 | 1.000 | | **3** (mild) | 0.995 | 0.993 | 0.997 | 0.993 | **0.9997** | 0.993 | | **6** (rugged) | 0.986 | 0.972 | 0.983 | **0.989** | 0.984 | 0.982 | | **10** (very rugged) | 0.961 | 0.968 | 0.967 | **0.980** | 0.964 | 0.965 | - **K=0** saturates: an additive (single-peak) landscape is solved by everyone regardless of mating, so the champion metric can't discriminate (it only shows up in diversity, below). - **K=3**: the optimum is at **wide** breadth (`b=0.6`) — near-promiscuous mating maximises the champion when the landscape is mild. - **K=6, K=10**: the optimum moves to an **intermediate** breadth (`b=0.35`), and *full promiscuity* falls below it. Wide mating **prematurely converges** on rugged landscapes; pure monogamy over-fragments (too little gene flow to combine complementary basins). The best of both is intermediate structure — the mating-system image of E9's "optimal recombination rate shrinks with ruggedness." ### Results — the diversity/mean tension that drives it Two monotone effects, opposite in sign, at **every** K (mean over reps at K=10): | breadth | 0.03 | 0.08 | 0.17 | 0.35 | 0.60 | 1.00 | |---|---|---|---|---|---|---| | mean fitness / opt | 0.890 | 0.914 | 0.926 | 0.941 | 0.941 | 0.943 | | diversity (pairwise Hamming) | 0.441 | 0.413 | 0.384 | 0.346 | 0.265 | 0.282 | | distinct local optima occupied | 11.0 | 8.6 | 7.4 | 7.3 | 7.2 | 6.9 | - **Mean fitness** rises monotonically with breadth: panmixia lifts the *typical* individual toward a good consensus fastest. - **Diversity** and **occupied peaks** fall monotonically with breadth: promiscuity **homogenises**; monogamy preserves the standing variation (and the parallel exploration of distinct basins) — most strongly on rugged landscapes. So promiscuity maximises the *typical* model and destroys diversity; on a rugged landscape the *best* model needs that preserved diversity, so an intermediate breadth wins the champion even though the wide breadth still wins the mean. (Panel A = champion, Panel B = mean, Panel C = diversity.) ### Positioning This is the population-**structure** axis the model-merging literature does not have. Merging/soup work implicitly assumes panmixia (fuse everything, or route among a flat pool); E14 says the *breadth* of who merges with whom is itself a design knob, and its optimum is set by the entanglement of the skills: **merge widely when skills are additive; keep sub-populations (structured / island merging) when skills are rugged and diversity must be preserved to explore and later combine basins.** It complements E9 (recombination *rate*) and E11 (diversity is load-bearing) on a new, orthogonal axis. **Falsifier (not triggered):** the best breadth independent of `K` (no crossover), or promiscuity best at every ruggedness — instead the optimal breadth shifts from `0.6` (K=3) to `0.35` (K≥6), and diversity is monotonically lost to breadth throughout.